
Jitter is reduced greatly, with only a bit of shimmer remaining on character models. Jitter is reduced, but flicker is worse and distortion is still pretty bad.ģD objects have almost no jitter, 2D objects can still jitter a bit. No jitter to be found, but all 2D graphics are warped. Not much jitter left, but the frame rate is so low that it can't be appreciated. Less jitter on 3D objects, more jitter on 2D objects. Only jitter is on the too tiny player character. Not much jitter, but models change dynamically, which makes it rather pointless. Jitter is lessened, but not at all times. No jitter except during special animations. Jitter is lessened, but still lots of distortion. Jitter is lessened slightly, animation accounts for the worst of it. Jitter is lessened slightly in some areas, no change on others. Less jitter on characters, backgrounds distort oddly. No jitter from environment objects, but sprites scale awkwardly. No jitter at all, looks like a Dreamcast game. No background jitter or distorted sprites on this otherwise terrible game.Īlmost no jitter, most things look smooth as silk.ĭefinitely not as smooth as the first game. Jitter is lessened a bit, but still lots of object priority flicker. Jitter is lessened on the environment, but not character models. Very little jitter, no jitter at all when fish eye lens effect is in use. No character model jitter, floor looks a little odd. Some scenes have no jitter, others have mild jitter. Jitter is only noticeable on stage previews. Not as good as the first two Crash games, has flicker problems. Same as CB3, but a little better overall.Ībout as good as Crash 1, but with a few random jittery objects.

Sometimes a little jittery, sometimes really jittery.Ī little less jitter, but still lots of distortion and flicker.Ĭharacter models jitter a bit, environments less so. Not much jitter, but a bit of object priority flicker and LOTS of sprite distortions.Īll objects still jitter, but over much smaller distances.Įnvironments don't jitter, character models do.Ī little less jitter, but character models still go all over the place.

No jitter at all, but sprites constantly distort. Jitter is lessened, moreso than Phantasma.Įnvironment jitter is nearly completely gone, small jitters on character models. Very little jitter, but the model resolution changes are insurmountable. If 'no improvement' is stated, it doesn't necessarily mean that it behaves exactly the same as with the option turned off, just that the jitter is still everywhere and perceptibly still just as bad as leaving it off.Ĭharacters do not jitter, much of the environment does. In case anybody happens to care in any capacity, this is my experience in using the 'improved GTE accuracy' checkbox in the OpenGL2 plugin setup. Update: PGXP has desperately obsoleted this compatibility list.
