
If Mario hits his head on a piece of iron, it'll also result in a lost life. The most common way to die is getting hit by a barrel. There are a variety of things that kill Mario. When all of Mario's lives are depleted, he will have to start the game over. After all of the wires that are holding Donkey Kong are cut, the player will receive 20 points. Depending on how fast the player does it, the player can get from 5 to 20 points when he destroys a wire that is holding Donkey Kong up. One point is earned when Mario jumps over a barrel on the lower girder, while two points are earned when Mario jumps over a barrel on the second girder. You can receive points by doing multiple things. Once the player reaches that score, it'll reset to zero. Some units, however, only display 998 points. The maximum score that a Donkey Kong unit will display is 999 points. The main goal of the game is to accumulate as many points as possible. The highest score of each mode will be shown on the top screen when playing that particular mode.

Game A is easier than Game B, which requires more technique and timing than Game B. There are two modes in the game including Game A and Game B. If the player doesn't grab the hook after it swings twice, then it automatically stops swinging. If done successfully, one of the wires holding Donkey Kong is cut. When the hook swings to the left, Mario is required to jump over and grab it. Once he reaches the lever, the player will have to press left on the control pad to make a hook from the crane start to swing. Following this, he'll continue to climb up the girders. Once Mario reaches to top of the ladder on the bottom screen, he'll emerge on the top screen.

The only way to dodge the barrels is to either jump over them or go in the middle of a ladder. Donkey Kong, knowing that his rival is coming, starts to throw barrels down at him. There are girders that lead upwards to Donkey Kong, and the playable character Mario must travel on these girders and climb up the ladders to reach his nemesis. He climbs up to the girder which Donkey Kong is standing on and starts to remove the pieces so that he falls down. Mario, who was still a carpenter in the game, decides to go and save his beloved and heads to the construction site where Donkey Kong took her. Donkey Kong escapes and kidnaps a beautiful girl assumed to be Pauline (they never refer to her as such in the game). The game follows the same story of the original. If the player isn't playing the game, the game unit will start making an alarm noise, though if he is playing the game, then the Donkey Kong character will just start shaking the bell.
#Watch pieces 1982 manual#
When the time arrives, a character that the instruction manual calls Mini Donkey Kong comes and starts ringing the bell. The clock's icon in Donkey Kong is a bell. Donkey Kong was also included in the Club Nintendo exclusive game Game & Watch Collection for the Nintendo DS, which recreated the original accurately due to the two screens of the Nintendo DS.Īs in all the Game & Watch games, Donkey Kong includes a clock that alarms at a set time if desired. In both versions of the game, however, Pauline was replaced by Princess Peach.
#Watch pieces 1982 series#
All of the enhanced games in the series replace Game & Watch characters with Mario characters, though because this game already had Mario characters to begin with, most of there unchanged. In the Game & Watch Gallery series, it was included in Game & Watch Gallery 2 and Game & Watch Gallery 4 in its original form and a new version that includes enhanced graphics. The game comes with 2 LR44 batteries, which should last the player 6 months.ĭonkey Kong for the Game & Watch was included in a variety of other games in its standard version and sometimes with enhancements. The game was a huge success, selling over 1,000,000 copies worldwide. The game unit's model is DK-52, with the DK standing for Donkey Kong. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version.

Donkey Kong is a Multi Screen Game & Watch game released in 1982.
